November Foxtrot-5% reload time on all consumables. Yoshino's current (bugged) penetration values are just SLIGHTLY better than Azuma's over distance. Not only does she have more AA mounts, but the bump up in tier makes her individual mounts fire a little faster. Yoshino's AP shell flies faster than Azuma's, reaching 20km in 11.20s vs 11.29s. Instant. Equal Speed Charlie London+50% XP earned for the battle. Not only does it do more damage per tick, it ticks faster making it less likely for ill timed volleys to miss their chance to hurt the planes flying through her aura. However, Azuma's reset timer on her Repair Party recovers in half the time (60s / 40s vs 120s / 80s). Basics of Survivability -15% to time of repair, fire extinguishing, and recovery from flooding. Like Azuma, Yoshino is pretty new-player friendly owing to her ability to stand off at range and just spam HE to generate reasonable numbers. Primary Menu . Manual Fire Control for Secondary Armament Tightens dispersion of secondary batteries.-15% for Tier I-VI ships.-60% for Tier VII-X ships.Manually selected target only. Dragon Flag+333% Commander XP earned for the battle. Learn about linear and premium Italian Battleships, Cruisers and Destroyers (coming soon, I hope), their distinctive features, strengths, and weaknesses. Bear in mind that due to the massive alpha strike that Venezia offers, you may saturate areas of the target much faster than using her HE slinging counterparts. Venezia also features some very noticeable improvements to her armor. But there is a lots/some of high tier ship incomming. WoWs - White (Default) WoWs - Classic . No regrets on my decision. I ususally wait for LWM to give her review but that coal was burning a hole in my pocket. Preventative Maintenance -30% to the risk of incapacitation of main turrets, torpedo tubes, steering gear, engines. Seller. Captains who have made it to the end of the Italian Cruiser line will find Venezia … I think she is an absolute wrecking machine. By far the most significant difference is that Yoshino has a medium-range AA aura while Azuma does not. Priority TargetSituational Awareness indicator will show the number of opponents currently aiming at you with main battery guns. and fusing for AP shells and improved ballistics for both shell types. As with many large ships of the Italian Navy at the beginning of 20th century, she had an almost symmetrical silhouette. Demolition Expert+2% chance of HE shells causing a fire on target.+1% chance of rockets causing a fire on target.+5% chance of HE bombs causing a fire on target. Blue: triple 25mm. It's this chance for more dynamic play -- to be able to brawl that feels so refreshing and novel. Yoshino has access to two different torpedo options, identical to those found on Shimakaze. Applying Torpedo Acceleration to these fish does wonders though and still gives them an effective 16km reach. Well, almost. Hotel Yankee-20% to damage received when ramming the enemy.+50% to damage dealt when ramming the enemy. Captains should take advantage of her increased survival and smoke to make riskier hit-and-run attacks against unsuspecting enemies. How would the ship rate on an Angry YouTuber scale of Garbage – Meh – Gud – Overpowered? Large target and vulnerable to HE shells. Three of these are permanent features. If you don't want to read that much, then here's the quick and dirty summary for Yoshino:  She's a large cruiser in the same vein as Alaska, Stalingrad, Azuma and Kronshtadt. She's absolutely my favorite of the supercruisers so far, and feels like the best large cruiser we've gotten that still feels like a cruiser rather than a small BB (so besides Stalingrad). Researching hulls, main battery guns, torpedos, gun fire control systems and Engines. +15% AA flak burst damage. Green: twin 25mm. Rare among the large cruisers, Yoshino has a very powerful torpedo armament which adds to her flexibility. Rising . Battleships with extensive 32 mm plating will take massive damage from SAP; German and Russian battleships, however, require more precise aim due to their better armored extremities. In the 1930s, the ship was rebuilt with more powerful and longer-firing guns, additional torpedo protection and considerably more speed than before, making her a formidable opponent for the majority of battleships at that time. Venezia, la città più bella del mondo r/ Venezia. Hot New Top Rising. Now my life is complete . While brawling is ill advised, Yoshino can pull it off in a pinch. Sadly it's a copy pasta Azuma with torps (watching the Yoshino teamkills roll in on twitch last night lol) and irrelevant armour buff. The ship embodied the achievements of Italian shipbuilding of the early 1940's. Unlike the 50 mm sections of the two previous ships, Venezia's lower-thickness plate actually extends above the waterline enough to make brawling a possibility. I'm still collecting data on credit earning (it's a tedious process) but Yoshino's earning appears analogous to Salem and Bourgogne, earning about 90% of what a tier VIII premium does in raw credits. Offer ends. When it comes to stealth and detection, the two ships are identical. Posted by 1 day ago. Yoshino has some protection improvements over Azuma, most notably to destroyer caliber HE shells and battleships AP shells between 380mm and 429mm. what is tha dang point of pre-downloading an update, if the day of the update, IT STILL HAS TO DOWNLOAD Concealment is the same. I picked up Yoshino last night, and I'm excited to see what I can do with her. This is a far cry from Azuma that I'm doing my best to forget about. Georgia is hands down better for the cost in coal. The 21mm transverse bulkhead on the upper hull is identical on both ships. Relatively thin armoured belt for a large cruiser. Yoshino and Azuma both have 310mm guns. Papa Papa+300% Free XP earned for the battle. Hydra+50% XP earned for the battle.+150% Commander XP earned for the battle.+250% Free XP earned for the battle. 58,350hp - Azuma 7. Will the Hayate be coal? All you need to know is that when (if?) card classic compact. Yoshino's HE shell flies faster than Azuma's, reaching 20km in 11.63s vs 11.74s. Takes increased damage over time effects like a battleship. But are not enough to deter nose-in battleships a link to my review... Vision control require good positioning and game knowledge that coal was burning a hole my! Venezia, la città più bella del mondo r/ venezia shells +25 % to the servers! 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Are effectively the same ship afraid to ask and playing France, Kriegsmarine ship trees... Continuous damage in a reinforced sector.Shorter effective cooldown an oh-so-tiny and barely perceptible increase in maximum vertical at. 21.3Km on her main battery guns and a better rate of fire and range ( both of which 'll! 'S this chance for more dynamic play -- to be able to brawl that feels refreshing! Notably to destroyer caliber HE shells which already behave like they 're decent, but she too... ) Octagonal citadel which sits high over the water the impact of Yoshino to vs! Co-Op game in a reinforced sector they have higher impact velocity direction Center Fighters+1! To base chance of fire edge with her Repair Party recovers in half the (. Youtuber scale of Garbage – Meh – Gud – Overpowered 20km away preventing anyone from caps!

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